Interstate 35 Press Kit
Factsheet
Release date:
November 13, 2024
Platforms:
PC
Linux + Steam Deck
Game Summary
Interstate 35 is an evocative narrative game from Radiant Array which follows a young woman returning to her hometown in Texas after a nuclear disaster. Through lush, poetic writing, we follow her literal journey through the post-apocalypse on a scavenging mission, and retrace her figurative journey to see how she got here and where she might head next.
Game Outline
Players click through text to advance the current plot and discover memories that they can to salvage in their inventory as keepsakes. Each keepsake reveals a bit more about the main character and the post-apocalyptic world she now finds herself in. Which you decide to salvage, and which you discard is up to you.
Key Features
Lush, poetic writing.
Interesting characters
Stunning, post-rock influenced soundtrack by Visager
Vivid, surreal illustrations of a Hopper-esque near-apocalypse by Porcelain Bones (Persephone Kavallines)
Moody, textured background art and UI design by Ariyeh Korva.
Keepsake System: Sift through memories of the past and decide for yourself what's worth keeping.
A melancholy, magical vision of an apocalyptic Texas, broken by nuclear disaster
Keyboard and Mouse + Controller Support
Explore the past. Go home. Come back breathing.
Words from the Developer
"A near-apocalyptic road trip story, INTERSTATE 35 is a game about coming home when home is all wrong. I wanted to explore an apocalyptic disaster in a way that felt honest to the way real disasters happen. They're strange, isolated, and way too easily forgotten. My hope is that INTERSTATE 35 will make for a good piece of interactive archaeology-- a means of finding the future by sifting through the ruins of the past.
Inspired by titles like Kentucky Route Zero and We Know the Devil, I'm calling INTERSTATE 35 an experimental visual novel. But just as much as that, it's a work of interactive poetry, with a bit of memoir thrown in for good measure. It's very special to me, and I hope you find something to hold onto in INTERSTATE 35's slow apocalypse."
– Julie Muncy, Creative Director @ Radiant Array
“Something is wrong. Something is found. Something is familiar.
A dream that might be reality that might be a nightmare.”
– Ariyeh Korva, Art Director @ Radiant Array
Selected Articles
Will be updated as published.
About Radiant Array
Radiant Array is a game development studio and consultancy owned and operated by Julie Muncy. Radiant Array focuses on experimental, story-driven, language-first indie games. Our first game is Interstate 35, out in late 2024.
Julie Muncy's journalism and game criticism has been featured in major publications like Wired.com, Gizmodo, and the New York Times, and she has consulted on critically acclaimed titles like Bloober Team and Konami's Silent Hill 2 remake and Sunset Visitor's 1000xResist.
About Honeybee Rodeo
Interstate 35 is the publishing debut of Honeybee Rodeo, a small Texas-based label helmed by ex-Fanbyte Head of Media John Warren. About publishing Interstate 35, John says "greenlighting Julie's game was a no-brainer not only because her talent has been evident in the space for ages but the story really grabbed me. I just moved home to Texas and it truly is my home, warts and warts and warts and warts and all. It is complicated but it is also beautiful, just like Interstate 35. I hope you enjoy it as much as I enjoyed seeing it come together."
Interstate 35 Team
Game Director, Writer, and Production Lead, Julie Muncy
UI and Graphic Design, Ariyeh Korva
Illustrations, Persephone Kavallines
Music & Sound Design, Josie Brechner
Editing & Quality Assurance, KM Nelson
Publisher, Honeybee Rodeo, LLC
Contact
Press inquiries: John Warren, Honeybee Rodeo LLC, john@honeybeerodeo.com
Radiant Array, Director: Julie Muncy, julie@radiantarray.io
Radiant Array, Art: Ariyeh Korva, ariyeh@radiantarray.io
Business Inquiries: Contact Radiant Array, contact@radiantarray.io